I provide these for you to print out and use for beating the game. I do not want others to copy them and use them for themselves on their webpages, that would be unfair and you would be like a trator to wolfenstein if you did. Here, you will learn about various tricks that will help you with making maps for your best add-on. ![]() Proceeding further into the castle area, there is a hallway with a suit of armor where the player may find one of their first secret push-walls, revealing a machine gun and some other valuable pickups.Ĭontinuing forward the player will find a mess hall area to clear out, followed by some castle chambers which are lightly guarded, and an outer cloister-like area with some small rooms full of pick-ups and a door to a vestibule before the elevator.I take credit for all these maps. Welcome to the Level Design tutorials, my friend. From here the player may detour into another dungeon where they may find health items but come face-to-face with more guards and some dogs. ![]() Leaving the dungeon, depending on difficulty setting, there may be some guards blocking the player's exit into a castle lobby area. The player starts in a dungeon in front of a dead guard. ![]() The Map for E1M1 is very straight forward. Check the map key if you're having trouble deciphering.
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